Even though there were some major distraction lately *ahem* European Championship *ahem* we still been working like crazy. Currently we are testing new map system, which should add some exploration elements to the game. Every map is randomly generated and will include lots of cool stuff. It’s still in a prototype stage and we are not 100% whether we are going to use it, so for now we are going to keep it in shadows.
There are still some thing we need to figure out, but we are hoping to reveal what the heck is The Stonekeeper within the next few weeks.
It’s been three weeks since we started crafting and re-crafting the first level of The Stonekeeper. And it’s coming along nicely. We are still planing to add at least 30% more skeletons, because this room could surely go for some more skeletons. Anyways, as you probably already know, if you read the title that is, for the first level we decided to go with the Prison theme. We will be adding prison cells and tortured convicts next week.
Aside from the design we still need to make a lot of layouts, since we decided to go with the hand-made levels instead of randomly or procedurally generated ones. We kind of felt that generated areas could easily ruin the experience and sometimes feel unbalanced. However levels will still be randomly picked from the list. Below is a test battle layout of the battle arena. What is battle arena you may ask? Well it’s an arena designed for battles, dummy. We’ll be adding more info once all the game concept is completed.
That’s it for now.
A Skel-A-Ton of skeletons. These are exactly the kind of wicked enemies you will be facing on the first floor of The Stonekeeper. Kind of redundant you might say? Well WE say CLASSIC, because you can never go wrong with enemies made entirely out of bones. My thought process is:
- Skeletons used to be people (at least I think so).
- People are the most dangerous living creatures on Earth.
- You can only kill a skeletons by crushing it.
- Guns wont help you here, since there is a lot of empty space to miss your shot (and because they don’t have any organs).
- Skeletons > People.
- Skeleton = Perfect enemy.
As i was saying, for the past few days we’ve been working on enemies design and AI. It still looks and feels kind of clunky, especially when the game engine is not completely finished, but testing makes it perfect. We also need to balance enemy abilities and power levels as well, so we still got a lot of work ahead of us. On the other hand enemy art is almost done. Just look at that cute little skeleton. Also look how vicious he think he is with that sickle and boots.
What felt like a breeze, actually was 2 months. This is exactly how long we’ve been working on The Stonekeeper and it finally starting to get a shape. We’ve been drawing and redrawing, programming and reprogramming, naming and renaming and after all the storm we are eventually heading to the shore. It still a long way to go, but at least we are on the right track.
For the past few weeks we’ve been working on the first level. Each day the game gets more and more solid. We are almost done with the enemy design and the tilesets, however we still need to balance the things out, to make the game fun as heck and that, however, is the most difficult part. On the other hand the game is somewhat playable already. You could call it a really early prototype.
We are still extremely enthusiastic and hoping to finish core gameplay and the first level by the end of the month. Let’s keep our fingers crossed.
P.S. Yes this is the very first picture of the legendary game known as “The Stonekeeper”.
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Finally the most difficult part of Video Game development process is complete – we came up with the name. Now we can honestly say that coming up with the good, short and memorable name for basically anything is hard as hell. And I would be lying if I’d say that it did not involve staring blankly at the wall, repeating the same word for a hundreds of times and beer of course. So what name sounded so astonishingly irresistible that we decided to keep it?
What is the The Stonekeeper? Why The Stonekeeper? Was Inception all just a dream? All of these question will be answered in the upcoming updates. All we can say for now is that the game will involve explosions, hardcore action, tons of items, some randomization, even more explosions, and killing a whole lot of bad guys. Basically a perfect mix for a fun time!
That’s it for now. Stay tuned for more dev updates and be sure to follow us on Twitter.